Global Online/Virtual Fitness Market

Online/Virtual Fitness trends are a revolution of the next generation. Rising the vigorous internet connectivity crosswise the developed as well as developing countries growing the virtual market. Online sessions those people who cannot attend fitness sessions physically. Furthermore, working people can attend their sessions anytime as it provides time flexibility. Additionally, Health wearable devices and Fitness sensor smartphones enable various health application which helps user’s health and lifestyle Online/Virtual Fitness Market growth is driven by rising awareness about health, growing adoption of digitalization and Rising awareness of AR and VR-based fitness programs. Rising digitalization along with the connected fitness equipment such as health parameters, Time calculating devices. For instance, In December 2020, Apple Launched Fitness+ this Apple Fitness+ Brings Studio style workout to Apple TV, iPhone, iPad. However, a lack of awareness about the multiple online services, high cost of content creation, and Interruption in the flow of the class due to tech glitches are hindering the growth of the market over the forecasting period 2020-2027.

The Global Online/Virtual Fitness Market was valued at USD 3.6 Billion in 2019 and is expected to grow with a CAGR of 17.5 % over the forecast period 2020-2027 and is estimated to reach USD 13.1 Billion by 2027.

The regional analysis of the Online/Virtual Fitness Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America, and the Rest of the World. In which North America is dominating the market by focusing on valuable medicine and personalized care. In addition, Numerous Healthcare organizations in this region. However, Asia Pacific is the highest growing market in the forecasting year due to pro fitness government policies, increasing Online/Virtual Market, and changing lifestyle.

Key Players in the Global Online/Virtual Fitness Market are ClassPass Inc., Fitbit, Inc., FitnessOnDemand, Les Mills International Ltd, Navigate Wellbeing Solutions, Peerfit, Inc., Reh-Fit Centre, Sworkit, Viva Leisure, and Wellbeats, Inc.

The detailed segments and sub-segment of the market are explained below:
By Streaming Type: Live, On-Demand
By Session Type: Group, Solo
By Device Type: Smart TV, Laptop/Desktop, Mobile, Other
By Revenue Model: Subscription, Advertisement, Hybrid
By End User: Professional Gyms, Sports Institutes, Defence Institutes, Educational Institutions, Corporate Institutions, Individuals, Others

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